Before a player can attack the head, there has to be a target. In lawn bowls that target starts with the jack, and the game tutorial now reflects it.
Teach the target before the shot.
The opening interaction releases the small white jack down the rink. It is visually lighter, moves on its own line, and establishes the place every later bowl is trying to reach or change.
That order matters. Releasing a coloured bowl first suggests that the scoring contest has already begun. Releasing the jack first explains the end without a paragraph of rules.
Line and weight come next.
Once the jack is set, each bowl asks for two connected decisions: where to send it and how much weight to give it. The controls keep those choices visible while the rink shows the expected path.
The result is deterministic. The finish comes from the player’s settings, so repeating a shot becomes a useful way to understand what changed.
One game, two places to play.
The web app and the mobile app are being shaped around the same match rhythm. The browser offers the playable route today. Native mobile work continues in parallel, with layouts being tuned for portrait and landscape play.
The intended account model is shared across both versions: identity, wallet, progression, and the core match loop belong to the player rather than to one device.
What we are tuning now.
- Making the jack unmistakable during the first delivery.
- Keeping line and weight controls readable without hiding the rink.
- Adapting the same decisions to wide browser and narrow phone layouts.
- Making feedback explain the outcome without adding random roll.
There is no mobile release date to share yet. The Journal will keep documenting the parts that change as the build becomes ready.
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